Posts Tagged ‘final fantasy’

The Old “Games Never Made Anyone Cry” Situation

Wednesday, December 17th, 2008

We have all seen various blog posts and comments about this (usually tying in to uneducated nonsense spewed by the otherwise-well-educated Roger Ebert) whole dilemma: can video games make you cry?

Of course, the real question is do they need to make anyone cry? Would that be the gauge of cultural relevance and a move to “high art”? Is any of that even necessary?

I don’t actually want to answer any of those questions, because I find them silly. I did, however, find some incredibly thought-provoking points over in this article by Chris over on ihobo (as linked over on Kotaku).

I absolutely adore the idea/theory/proposition that there is nothing about it being a game that drives you to experiencing some type of emotion; it’s all about the narrative, itself. There is narrative in a movie, in a song, even in a painting. By taking the “cause” out of the game, you therefore actually place the game on the same level as everything else. I think that is a really important to step, and one that we will continue to make over time. I have heard the point made time and time again that the game industry is so young when compared to the other media industries that have moved us to tears with their products. It simply needs more time to continue evolving and for all the old people to die out who have no familiarity with the medium and various business models.

I do want to address one point in the article, and take slight exception to it. Here is the exact part:

So even though, for instance, many people report that they cried when they played Final Fantasy VII at the fateful scene (and indeed, several other cRPGs also show up in player studies as having provoked tears) the moment that actually brought the player to tears was a non-interactive cut scene. It wasn’t the game (in the systems view) that made them cry – it was the story – and there never was a question as to whether stories could make you cry.

Believe it or not, I am going to dispute this point with the same example! Well, somewhat. I am not talking about the original Final Fantasy VII, but actually Crisis Core: Final Fantasy VII.

There are intense spoilers here (as if you didn’t know how it ended…), so if you have not played through to the very end of the game, keep in mind that I am going to describe not just what happens, but how it happens.

Yes, there was a bit of genuine gameplay during the ending of Crisis Core that made me cry. It was not a cut-scene; I was in full control of Zack during the point where I broke down. In between lots of events going on, and before the full-on CG ending sequence, Zack is being hunted down by the Shinra army. He has very little energy left in him, but he continues to fight back with everything he has (occasionally flashing back to memories from the course of the game along the way). There finally comes one last stand-off where Zack fights off against a (literally) endless stream of soldiers. No, really… it is infinite. You will die. You may be strong enough to hold them off for a pretty long time (especially if you have done some grinding in the side missions), but the point of the sequence is that Zack is shot down. You cannot avoid it. You progress the game by dying.

I am choking up as I write this, because this is the part that made me break down. I was in full control of Zack, but I had absolutely no control over the situation. I knew where it was heading. I knew I was going to die. There was nothing I could do about it. It was not fun. It was not enjoyable in any way. It hurt. It hurt a lot. The point where I had to take my fingers off of the buttons and let them kill me in a situation where I was otherwise in complete control was what did me in. I had to sit there and watch my character be gunned down.

And I cried.

Town Names In RPGs

Wednesday, October 15th, 2008

I figured it out! I know what my biggest problem with RPGs is; despite wanting to love them so much and continue picking them up time and time again, I have so many issues!

Town names!

I have a hard enough time remembering all of the character names (something I’ve always had a problem with in TV shows, movies, and even around the office!). When you toss magic attacks, items, and enemies on top of all that, and then ask me to remember where all the towns are so I can backtrack to them? I’ve got issues.

Today Final Fantasy VI asked me to fly back to Narshe. OK, no problem. I recognize that town name. I don’t really remember what it looked like, but I know I’ve been there a few times and it’s important to the story. I should be able to find it no problem. Then I realized I had absolutely no idea where it was or what it looked like. I hopped onto Google Image Search on the iPhone, looked at a world map, and still flew around for about fifteen minutes completely unable to find the stupid town. Finally I just landed in the general area of what all the maps said, and I finally walked into a mountain and put it all together again in my head (you know what I’m talking about if you’ve played the game).

So what was the real problem? Since I’ve already recognized that I have a difficult time in life remembering names (it takes me FOREVER), I can only assume that it’s a huge factor here. Final Fantasy VI probably makes it even worse by throwing so many characters and towns at you without ever slowing down. I’m trying to think back to other RPGs I’ve played in the past to find some parallels, but I’m drawing a blank. I initially thought that Final Fantasy VII did it perfectly by baby-feeding you with one town at first (Midgar), but even then, there were all of the separate areas within in (Sector 7 slums, Aerith’s house, Shinra Headquarters, etc.). Zelda II had a wonderfully small amount of towns that I could probably recite in order, but that is such a different type of game and from so much longer ago.

What do you all think? Do you have the same problem in games? Are the terrible world maps also to blame (seriously, these GBA games’ maps are impossible to see)? Is it the outlandish names of these towns, that almost always seem to be neither English nor Japanese in origin? At least those two languages I’m familiar with…

Games We’re Finally Playing: Final Fantasy VI

Friday, September 26th, 2008

OK, so technically Jeff has already played it (and you heard all about it back on episode two). However, I had never actually played beyond the first five minutes (I thought a full hour, but no, not even…) of Final Fantasy VI, considered by many to be the pinnacle of the series. I’ve had Anthology (PS1) since it came out, and I’ve had Advance (GBA) since it came out… but… never played…

This post is actually two-fold in purpose. The first is like the title says; I started playing the game. However, in order to be playing this game, I had to do one other thing.

I dropped the Pokemon habit.

That’s right, I’m done (again… for now). Despite putting the majority of time these days into Pearl, just the fact that Pearl was in Slot 1 and FireRed was in Slot 2 was enough to keep me from playing anything else on-the-go. Once I started up my new job and had an hour lunch to go off and do whatever I wanted, I was all about starting up a new game.

Final Fantasy VI

I decided to make that game Final Fantasy VI, and I’ve been quite enjoying it. That’s not to say that I’m falling all over myself with how amazing it is, but it’s totally perfect for what I need it to be right now. The distance between save points is always just right for a lunch break (something III on DS did amazingly well, might I add). The characters are quirky and hilarious. The music is… well, I haven’t really hit anything yet that’s flooring me, to be honest (yes, I’m playing with headphones so I don’t miss anything). I also understand that the GBA audio isn’t quite up to the level of the SNES, but it has nothing to do with the audio quality; I’m talking strictly composition and arrangement.

I’m just under seven hours into the game, and I just did my second round of split-up-the-team and fight-lots-of-oncoming-soldiers, concluding with Kefka at the end (that shouldn’t be all that spoilerific, I think).

So while I’m enjoying it, there’s nothing knocking my socks off just yet. I know I still need to wait for the inevitable “world beyond the world” realization, and something about an opera scene…

I’m quite petrified of Pokemon: Platinum coming out in the US, because I’m kinda enjoying playing other games for a change…