Posts Tagged ‘dlc’

“Rock Band” or “Guitar Hero”: A Platform For Investment

Thursday, November 6th, 2008

Harmonix has done a great job of promoting Rock Band as a “platform”. DLC is backwards/forwards compatible (meaning it works in either the first or second game), and the same goes for the fake plastic instruments. You can even export the majority of songs from the first game right into the second game, something Bemani fans have wanted forever (helping contribute to projects like Stepmania and pirated collections of hundreds of step and song files from all DDR games).

That is exactly why the game has become such an investment. With everything working together so beautifully, it makes complete sense to say “Money be damned!” and go ahead and spend lots of virtual space money on the game, racking up a collection of dozens upon dozens of downloaded songs to play.

I actually briefly brought up this idea with my wife (hehe! fun to say!) earlier. She thought that maybe the term “investment” wasn’t really accurate, since you’re not, for example, making any money off of it. I think it really is accurate, though. For me, that return on investment is the fun that you get from having all of it in such a convenient mass (my time and effort is worth money, I say). There’s nothing more enjoyable in gaming to me, right now, than having a bunch of people over and having the awesome ability to scroll and scroll and scroll to whatever type of song any particular person wants to play.

Anyway, those decisions just got a lot more interesting with the release of Guitar Hero: World Tour. Suddenly you have two completely separate “platforms” that both work in the exact same way and perform the exact same function(s).

What is a music fan to do?

Unfortunately for Activision, I’ve already made a decision on what my platform is going to be… and it’s Rock Band. Why is this? Quite frankly, it’s because Rock Band was there first.

I am currently up to 247 songs available in the game, including 108 downloaded songs (which itself includes those 20 free downloads with a new purchase of Rock Band 2). With such a huge amount of entertainment at my disposal in that game, it makes little sense for me to start doing the same thing in a separate game that (like I just mentioned) works and performs in the exact same way.

This feeling is further heightened when you consider just how much overlap already exists between the games. In terms of straight-up on-disc songs, there are 13 overlaps between the two latest games. When you count DLC as-of this writing, you’re up to 19 songs. There has been very little pure exclusivity announced, so there is always a possibility that a song that shows up as DLC in one game could show up weeks (or even months) later in the other. Again, Blink-182’s “Dammit” was an on-disc song for Guitar Hero: World Tour, and even though Travis Barker was involved with that game, it didn’t stop the song from appearing as DLC for Rock Band just one week before their competitor’s launch. Billy Corgan has the exact same role in Guitar Hero: World Tour, yet “Today” appears on-disc in both games, and Rock Band already has “Siva” and “Zero” as DLC (in addition to “Cherub Rock” being on-disc in the first game). Guitar Hero: World Tour launched with Hayley Williams and “Misery Business“, but Rock Band was there first with Paramore’s “crushcrushcrush” and “That’s What You Get“.

This is why I am so frightened to purchase any DLC within Guitar Hero: World Tour. Why purchase it for that game if there’s even the slightest possibility that I can purchase it for Rock Band and add it to the larger, pre-existing collection of music?

If Activision wants to compete on this level with this information and these situations in mind, they’re going to have to do something that is horribly anti-consumer-friendly… bring in the exclusivity.

There are already confirmations of this with Metallica, and they’ve even noted that Rock Band getting an Aerosmith song took place before they grabbed the band for Guitar Hero: Aerosmith. The consumer (read: ME) would need this knowledge that there is absolutely no chance of them getting a band’s music in the other game (in this case Rock Band) before they would consider purchasing it for the new game (in this case Guitar Hero).

So what is the point to this tirade? Is it just more pro-Rock Band shenanigans from me? Possibly; I certainly wouldn’t deny that. If nothing else, it proves that Harmonix was the one with the foresight to plan for all of this and get there first.

Finally, as a brief follow-up to yesterday’s “Subtle Harmonix Genius” post (and pretty much falling in line with the above conclusion), they’ve announced that next week’s Rock Band DLC is going to be the entire Foo Fighters album The Colour and the Shape. It’s not the No Doubt pack I was expecting, but it *is* a giant pack of music from yet another artist that is also featured in Guitar Hero: World Tour, and that’s more or less exactly what I expected them to do (I just predicted the wrong artist :P).

EDIT: In thinking about this a little more this morning, I realized that I’ve basically described a typical video game console war… except the games, themselves, are acting as the consoles. Sure, we’ve always had this type of competition (especially in things like yearly sports games; EA vs 2K for example), but never has it reached the $200-to-entry threshold level between competitors (for the full experience, anyway).

Subtle Harmonix Genius

Wednesday, November 5th, 2008

Hey, all. I’m back! I have a lot to talk about on whatever (and whenever) the next podcast is about gaming on a honeymoon, but until then, it’s business as usual for me.

(That basically means that I talk about Rock Band in some capacity, if you’re new here.)

So I picked up Guitar Hero: World Tour (game-only) Monday evening after getting back into the states. I was considering getting the guitar bundle as the new guitar looks pretty sweet, but since my Guitar Hero III one is still kicking pretty well and the whammy bar is the only broken component of my original Rock Band one, I’ll just hold out until something major actually snaps somewhere before I upgrade. I’m not going to talk about the new Guitar Hero just yet, though. I do have a whole lot of comparisons and such I’d like to make, but it’s not time for that yet.

I want to talk about some, as I’ve titled it, “Subtle Harmonix Genius”. Harmonix, as you may well know, is the developer of Rock Band (and originally Guitar Hero, before the four or so involved companies all got split apart, sold, acquired, formed new alliances, etc.). I’ve been keeping an eye on what Harmonix has been doing with Rock Band (more specifically Rock Band 2, though it’s all one big platform, as they’ve accurately described it) as the release of Guitar Hero: World Tour neared. It’s all extremely intriguing, and quite sly if you dig really deep into it. Let me give you a few examples.

Foo Fighters’ “Everlong” is an on-disc song in both Rock Band 2 and Guitar Hero: World Tour. Months ahead of time (back in July), Harmonix began heavily promoting their game with “Everlong“.

System of a Down’s “B.Y.O.B.” is an on-disc song in Guitar Hero: World Tour. On August 5th, Harmonix made “B.Y.O.B.” available as DLC for Rock Band.

Nirvana’s acoustic (MTV Unplugged) version of “About A Girl” is an on-disc song in Guitar Hero: World Tour. Two weeks prior to the game’s release (on October 21st), Harmonix released a seven-track pack of Nirvana songs as DLC for Rock Band.

Travis Barker, current drummer for Blink-182, was involved with Guitar Hero: World Tour in that he was motion-captured and appears as a playable character/avatar. Blink-182’s song “Dammit” is an on-disc song in the game. One week prior to the game’s release, Harmonix made “Dammit” available as DLC for Rock Band.

The week of Guitar Hero: World Tour’s release, Harmonix announced that the 20 free downloadable songs promised with all new purchases of Rock Band 2 would become available.

I haven’t even touched on a whole ton of other songs that are available in both games, via all sorts of combinations of on-disc and DLC (”The Middle“, “Lazy Eye“, etc.). Take a look at No Doubt, though. I’ll make a prediction and say that Harmonix’s promised “The Best of No Doubt (Rock Band Edition)” pack will be made available extremely soon, hot on the heels of Guitar Hero: World Tour and its on-disc “Spiderwebs“.

None of these are coincidences. These are all calculated and smirk-inducing examples of the genius over there at Harmonix. I can see plenty of examples of a potential Guitar Hero: World Tour consumer who already owns Rock Band looking down the set-list and saying, “Why buy the whole new game when I can just spend $10 on DLC and get just the songs I want in a game I already own…?

More Rock Band / Guitar Hero discussions coming from me will be on the topics of the series as a platform and choosing one side to make an investment in, actual comparisons between the two games and their gameplay, and a whole heck of a lot more.

No, there will be no Rock Revolution discussion. Sorry, Konami.

Top 10 Couch Songs In “Rock Band”

Wednesday, October 8th, 2008

While this is a Top 10 list, it’s not part of a regular episode, so I won’t toss it over with the rest of the more formal Top 10 lists. This is instead intended to just be a fun little thing to put out there, and to coax Jeff and Andrew into making their own lists, as well.

In case you haven’t heard, we play the crap out of Rock Band. Constantly. It was like a part of me was dead on the inside when I had to send my 360 back for repairs and thus could not play Rock Band. One of the things we love about the game (series) is how amazing Harmonix has arranged the playable songs. There’s literally something for everyone. No matter what type of music you like (or think you like), there are a couple songs that you are dying to play on every single instrument.

I figured the three of us could take a couple minutes to jot down a Top 10 list, but in a different way from what we’ve done before. My list is going to be the Top 10 Emo Couch Songs In Rock Band. Admittedly, some of these are going to cross genres a little bit, but they’re all relatively part of the same scene (or evolutions over time). Both games are fair for this list, as well as all downloadable content.

10: AFI - “Girl’s Not Grey” (music video on YouTube)
What I like about the inclusion of this song is the style. It’s more aggressive than the majority of others in the same genre, but the vocals are of a different range, as well. It’s far from my favorite AFI album (that would probably be The Art Of Drowning), but it’s a logical and fun inclusion.

09: Jimmy Eat World - “The Middle” (music video on YouTube)
It was a pretty huge song, so it makes sense that it would eventually be whored out to all of the current-generation music games (it’ll also be popping up in Guitar Hero: World Tour and On Tour Decades). Every little bit of the song is fun to play; that brief pause after “It just…” totally makes you feel like a rock star.

08: Against Me! - “Stop!” (music video on YouTube)
It was literally just released as DLC this week, but it’s an awesome inclusion. It’s got a slightly funky drum beat to it, all of the parts are fun to play, and it’s a great song. I’m not even really sure what else to say about it. Don’t stop and take some time to think… just download it! Ugh, that was terrible.

07: 30 Seconds To Mars - “Attack” (music video on YouTube)
I don’t even particularly like this band, which is what really impressed me about the song. I threw it on a mix CD of songs from the game, and happened to really like what I heard. I absolutely loathed “The Kill”, and was shocked to find myself enjoying this one. I keep trying and trying to be able to do all of the singing and screaming parts of this song, but it’s just totally out of my range. I can’t do it. Grrrrr. Thankfully, it’s ridiculously fun on guitar and such, so it works out in the end.

06: All-American Rejects - “Move Along” (music video on YouTube)
The fact that I got Jeff to even remotely listen to a couple of this band’s songs is a testament to their catchiness. Their first album is probably the superior one in terms of hooks, but this particular song is a perfect inclusion. The opening drums are super fun once you get the hang of the pattern, and the vocals are at a perfect range for nearly anyone to sing.

05: Buzzcocks - “Ever Fallen In Love” (music video on YouTube)
I’ll admit that I actually didn’t know of this particular song until I heard Thursday’s cover of it. Their version is delivered quite differently in the vocals, but it’s amazing that you can sing it either way and it still works out perfectly in terms of scoring. The drums are really fun to play on this song, but my favorite part is easily the final “… ever fallen in love wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiith” at the end.

04: Paramore - “Crushcrushcrush” (music video on YouTube)
While “Misery Business” would have been our first choice of a Paramore song (which Guitar Hero: World Tour is getting), having this show up as DLC one day certainly wasn’t a bad thing. The drum part of this song is one of the easiest expert-level songs, which can really make you feel like you’re making progress with learning how to play. The vocals are deceptively difficult to get a good score on, mostly because you simply don’t have a lot of time to breathe in between lines!

03: Fall Out Boy - “Dead On Arrival” (music video on YouTube)
Those that were present the first evening that we had Rock Band will painfully remember my squawking along with Pete’s vocals on this one. Sorry. Take This To Your Grave is somewhat of a scene classic with its clever lyrics, and while this song is much more straight-forward than the rest, it was a great pick from the album. Bring in the (and I hate to use the phrase again) deceptively difficult instrument patterns (especially on drums) and you’ve got a winner.

02: Weezer - “El Scorcho” (music video on YouTube)
I’m a sucker for gang vocals. Add to that the fact that it’s in a party game which essentially obligates people to shout along? Sold. From the oft-forgotten album Pinkerton, this one’s another “easy” song in all areas, but its lyrics are so ridiculous and fun that it doesn’t matter. Definitely one of my staple performances, and one that I can actually 100% on hard-level vocals.

01: Dashboard Confessional - “Hands Down” (music video on YouTube)
When I heard that the game-titled tour was going to have a DLC pack in the future (and that Dashboard was a part of it), I was both excited and terrified. I was excited just to have some Dashboard music coming my way, but was terrified that it might be something much newer that I had no real attachment to. Reading that song title put a huge smile on my face, as does singing it every time. Chris always introduces the song as being about “the best day” he ever had, and I have absolutely no problem sharing in that with him every time we play the song.

How about you guys ‘n gals? What are you favorite couch songs? Jeff and Andrew… what are your lists going to be? :D

Nintendo’s 2008-2009 Updates

Thursday, October 2nd, 2008

Well, we’ve got a new Nintendo DS on the way (along with a few other things).

There has already been a bunch of discussion about the whole thingie-ma-bob, despite the press event only happening within the last 24 hours (as of this writing, Nintendo has yet to hold their US press event). However, there are a couple very specific things that I wanted to bring to everyone’s attention.

The first item of interest is the removal of Slot 2 (the GameBoy Advance slot) on the DSi. As you no doubt heard from episode two of our podcast, the issue of backwards compatibility is of both major interest and apathy among us (depending on the system, games, etc.). A huge point we brought up was that Activision’s Guitar Hero: On Tour, as well as the upcoming On Tour Decades on November 18th, rely(ies) on Slot 2 to house and interact with the guitar frets attachment. Needless to say, these games will (theoretically) be completely unusable with the DSi.  I suppose it’s a good thing for Activision that they already got their Guitar Hero: On Tour & DS bundle out the door earlier this year, because that thing is looking more and more irrelevant as information comes out of Nintendo today.

This is yet another example supporting my personal belief that Nintendo has been one step behind where they should be with regards to… well, everything… since the Gamecube. I know, blasphemy, especially considering all the profit they are raking in. Hold on.

Microsoft realized and made it clear back with the original Xbox that digital distribution was going to be huge for conoles (even if you missed all of the other signs out there), but Nintendo really had no foresight for this. The Wii’s internal space was limited to microscopic levels (more on this in a bit), and the DS had Slot 2 to play actual GBA games.

Of course, you have to consider Nintendo’s approach during the DS’s launch. To them, it was their “third pillar” (main console / GameBoy line / the new DS). For the time, it was a brilliant move; if the DS failed, well, that wasn’t meant to be a replacement for the GameBoy line (right… with it having the GBA slot, and all), so no big loss! Luckily for them, the DS has become a global phenomenon. That Slot 2 is where it gets tricky, though. Would the (original) DS have taken off without it? Keep in mind that nearly every late GBA game was coming with little pamphlets showing you how you would be able to play them on a DS in a whole new light, so to speak.

My point is that if Nintendo really wanted to crank up the digital distribution and sell us GB/GBC/GBA games directly for our new DS, they should have cut Slot 2 out of the DS Lite. The DS was already popular, but the DS Lite is what really… how do I put this… oh, just insert an “it prints money” joke here. Now we have that device in what appears to be every-other-person’s hands no matter where you look, and the GBA slot is right there with them. I’m pulling some Wikipedia-research on you right now, but the numbers look like ~80 million GBAs, and ~77 DSes (so far). That means that there’s already a huge crossover with DS owners that probably have a nice little GBA game library kicking around somewhere. I’ve mentioned this on the show plenty of times: why would I re-pay for a game on a new format when I have the original cartridge sitting right over there?

Of course, there are plenty of reasons (as seen by my constant purchases of Super Mario Bros. and The Legend of Zelda games) with convenience and portability being the main ones. Nintendo is really going to have to prove to these millions upon millions of potential customers exactly why they need to re-pay for Super Mario World: Super Mario Advance 2 (on top of already paying for the original SNES version on Virtual Console, on top of still having the cartridge sitting in their Super Nintendo). Price is going to be a key factor, and one that I do not feel they have been particularly persuasive with. We know the DSi digital distribution pricing scheme will be between about $2 and $10, but there is no further clarification on what will be sold and for what price level.

How does Pokémon play into this, by the way? A huge deal with Diamond & Pearl was the fact that you could put all of your Generation III games (FireRed / LeafGreen / Ruby / Sapphire / Emerald) into Slot 2 and do all sorts of neat things (transfer the critters via Pal Park, mostly). How about future games? How are we going to be expected to transfer from Generation IV to Generation V? Will we need two DS systems?

That also brings to mind what I call Nintendo’s “tethering” to the DS. If you play certain games (and especially if you go online with those games), you will notice that the games tell you that your system and game are being considered a single entity now, and will need to be used together exclusively. For the most part, this presents no problems other than ending up with a new friend code if you decide to upgrade from a DS to a DS Lite, for example. For games like Pokémon, though, it gets a little more difficult. I actually do not know the full extent of it, so perhaps you all can help me. What are the ramifications for taking a Generation IV game to a new system? If I start playing it on a DS Lite instead of my old DS, will My Pokémon Ranch recognize that it is still the same game? Will I be locked out of transferring back my little guys? It may not be the same system + game combo, but gosh darn it, it is still the same cartridge!

Finishing off my backwards compatibility ranting and raving is the whole idea of the “Wii de Asobu” (Play On/For Wii) series. Just like Capcom did with Resident Evil 4, but actually applying a brand to it, Nintendo is going to re-releasing a bunch of Gamecube games with enhanced Wii-specific controls. You don’t get to play a new Pikmin game, but you sure get to play the old one… with Wii controls! In all honesty, this actually sounds like it could be pretty interesting. Metroid Prime fans are probably salivating at the thought of re-playing the first two games with the Prime controls. Imagine going back and playing Wind Waker with the Wii’s Twilight Princess controls; while they may not have been as necessary or appropriate as the Metroid Prime control evolution, going back to non-Wiimote+Nunchuck for Zelda can be a little off-putting. This is pretty ingenious on Nintendo’s part, in that they (once again) get to charge you (once again) for playing the exact same game (once again) only slightly differently.

You will notice I am ignoring all the things like the internal cameras, further embellishing on the SD card slot, downloadable web browser, music playing, etc. These are all the expected next-steps for Nintendo, and I honestly just do not have a lot to say about any of them.

The last thing I did want to address is Nintendo’s admission that there is insignificant storage space available on the Wii, and that they will be utilizing the SD card slot to solve this problem in Spring 2009. I have spoken before about my experiences with having to clear out the fridge, so I will not bother going into it in-depth again. It would not surprise me if it was Nintendo’s arrogance that got them into this situation, though. They honestly believed that there would not be any storage problem, and they honestly believed that moving things to and from (rather than executing directly off of) an SD card was sufficient. That would be perfectly fine… if they weren’t also selling us Nintendo 64 games, Turbo-CD games, and WiiWare games. Especially with the latter, it was probably quite shocking for them to realize that the less-than-512 MB really isn’t enough to actively use the system for what they’re now intending it to be used for. The SD card slot is really the most simple solution, and I am thoroughly glad (and relieved) to see them utilize what is actually right there inside the system, rather than pushing more useless white plastic our way.

So what about you all? What are your thoughts on everything? It was certainly a lot to wake up to this morning, that’s for sure.

More “Rock Band” DLC Problems…?

Tuesday, September 30th, 2008

So this morning I tried to download another one of those songs that I’ve been dying for and drowning in anticipation for: “Under the Bridge” by a certain band with Chili Peppers that may or may not be Red Hot.

Note that I’m not really the biggest RHCP fan in the world. In fact, I don’t really like them that much at all. Especially over the last few albums, I feel that it’s VERY much turned into a monotonous string of the same music over and over. Does that say something for Anthony’s getting clean? I dunno. But that’s not really what I’m here to talk about.

Under the Bridge” is one of those new-classic-rock songs, having been one of the most played songs of the early 1990s… and quite frankly, being amazing. I was still a kid/teen in the early 1990s, and so I have the same rememberings and fascination with the song that, perhaps, songs from bands like The Who and such are for an older generation.

Needless to say, I hopped right on Xbox LIVE this morning to grab the song. It’s not like I was going to have any time to play it before work, but it’s the principle of the matter… I like knowing it’s sitting there already on my hard drive, ready to play when I eventually get home (have a meeting with the DJ for our wedding after work today, so my playing is getting delayed even further :P).

Clicked to download. 1%. Ran off to cook breakfast. Came back. 1%. Raised an eyebrow. Sound effect and notice that it failed to keep a connection and I would have to re-download. Huh. Tried again. Same end result. Signed off and back on. All other internets working. Tried again. Same end result.

Here’s hoping we don’t have another Moving Pictures-style “technical difficulties” issue, and it’s all resolved by the time I get home tonight…

Anyone else have any issues? How about you PS3 rockers?

Cleaning out the fridge, I’m a geek and an otaku, blah blah blah…

Monday, August 25th, 2008

So today, Ys I & II came out on the Virtual Console. I’ve always wanted to check out this series, and never bothered to do so (either through emulation, or actually picking up a damn TG-16 / PC Engine). I said to myself, “Self, when you get home from work, download that shiz!

If only it were that easy.

When I downloaded Sonic the Hedgehog and Star Parodier recently, I ran my “blocks” down to the wire. I couldn’t even download most NES games. How in the bloody Hell was I going to download a TG-16 CD game?!

Time to clean out the fridge.

It was a very painful process. As I’ve mentioned before, I’m of the mindset that I absolutely should be able to have access to each and every single damn Virtual Console and WiiWare game that I’ve downloaded at any given time and immediately when I want it. Am I spoiled? Sure. I have no problem admitting that. Is it too much to ask? I don’t think so. Not these days, anyway.

Yes, this is basically just me acting like a broken record. You’ve already read this elsewhere. You’ve already heard this elsewhere. I don’t care. This is my blog, dammit! I get a chance to complain, too!

I’ve actually had plenty of instances where I was about to spend money on Virtual Console games… but I didn’t. Why didn’t I spend the money? Why didn’t I give free money to Nintendo for games that I actually already own in cartridge form sitting right over there? Sitting in the damn original system right above the Wii on the next shelf up (I’m looking at you, Waverace 64)?

I didn’t have the blocks available.

If I’m going to spend money on digital versions of games that I already own working versions of, my stipulation is that I have access to it right away. None of this re-downloading nonsense. None of this transferring to-and-from an SD card nonsense.

I’m not sure why I actually buckled down, caved in, and said “I’ll be a good boy, Reggie!” this evening. Maybe it was the prospect of playing a game that I didn’t already own and had been interested in for years. Maybe it was because I didn’t really mind moving over games like Bonk’s Adventure and Toe Jam and Earl (sorry folks, they’re just not that good). I also had to move over some games that I really didn’t want to move over, though, like Super Castlevania IV.

So now I’m back to having ~20 blocks left. No chance in Hell of being able to get Samurai Showdown II any time soon. And yes, I’m aware that Samurai Showdown Anthology will be coming out state-side at some point this year. It doesn’t change the fact that I have total gaming ADD and would love to be able to just point on over to the best one in the series and play a few quick rounds without getting my lazy ass off the couch.

When a man can’t even spend his Virtual Space Money, all he can do is blog.

Monday, July 7th, 2008

Wow! Thanks for the overwhelmingly positive response to the first episode of our podcast, everyone! That really makes me look even more forward to recording and releasing the second episode. Until then, look forward to some regular blog postings (kinda like this one), and maybe even a couple other special things here and there.

Speaking of podcasts, our addition to the iTunes Store was certainly quick. It should be searchable in the iTunes Store within a day or so, but until then, you can access us directly where you can do the one-click subscription. We have all sorts of subscription information over on our “Podcasts” page. Remember that you don’t need to have an iPod (or any portable music device) to check out our show. You can download the episodes and listen in anything like WinAmp or even Windows Media Player; they’re just straight-up MP3 files!

So today I finally became one of the fabeled “geeks and otaku”. That’s right, I ran out of storage space on my Wii. Thanks to some birthday VIrtual Space Money from a certain Mr. Deluxe, I decided to go on a mini-spending-spree in the Wii Shop Channel. Much to my dismay, I could not so much as download an SNES game without making room. The “Mario Kart Channel” was the first to go, followed by the “Internet Channel” (seriously, is anyone using either of those?). I wanted to delete the “Photo Channel”, but I have a sneaking suspision that I have to download the updated version from the store before I can see it for deletion in the memory management. Once space was made, in came some Devil’s Crush, Metroid, and Super Metroid… the middle-which of said games being the only one I’ve ever owned and/or played. I know, I’m terrible. Never played Super Metroid. I’ll get right on that. Eventually.

How many of you are running into this problem, though? Or is it not even a problem for you? I really want to check out Lost Winds, as well… but that’s not happening any time soon unless Nintendo has some sort of announcement around the corner. We’re all on pins-and-needles since Activision formally announced full downoadable content for the Wii version of Guitar Hero: World Tour, supposedly making use of the SD Card slot. For goodness sake, can I please toss some of these useless channels over there so I can spend my money with you? Seriously. I have Wii points to spend. They’re sitting right there. I’ll even spend more to add more points if you just let me keep everything I download all in once place. That’s the whole beauty and convenience of it.

I know, that’s a pretty broken-record tirade, so I’ll leave you with the following:

Mike Consoles - July 2008

Yep, the PlayStation 3 has joined the family. Had to get a component-input-switcher to have everything play nice and be hooked up at once. Big special thanks to an awesome buddy out in California. You rock, man. Was doing some Remote Play with DragonBall: Final Bout, and reminded myself how terrible it is :P.