Archive for the ‘Blog Entries’ Category

The Old “Games Never Made Anyone Cry” Situation

Wednesday, December 17th, 2008

We have all seen various blog posts and comments about this (usually tying in to uneducated nonsense spewed by the otherwise-well-educated Roger Ebert) whole dilemma: can video games make you cry?

Of course, the real question is do they need to make anyone cry? Would that be the gauge of cultural relevance and a move to “high art”? Is any of that even necessary?

I don’t actually want to answer any of those questions, because I find them silly. I did, however, find some incredibly thought-provoking points over in this article by Chris over on ihobo (as linked over on Kotaku).

I absolutely adore the idea/theory/proposition that there is nothing about it being a game that drives you to experiencing some type of emotion; it’s all about the narrative, itself. There is narrative in a movie, in a song, even in a painting. By taking the “cause” out of the game, you therefore actually place the game on the same level as everything else. I think that is a really important to step, and one that we will continue to make over time. I have heard the point made time and time again that the game industry is so young when compared to the other media industries that have moved us to tears with their products. It simply needs more time to continue evolving and for all the old people to die out who have no familiarity with the medium and various business models.

I do want to address one point in the article, and take slight exception to it. Here is the exact part:

So even though, for instance, many people report that they cried when they played Final Fantasy VII at the fateful scene (and indeed, several other cRPGs also show up in player studies as having provoked tears) the moment that actually brought the player to tears was a non-interactive cut scene. It wasn’t the game (in the systems view) that made them cry – it was the story – and there never was a question as to whether stories could make you cry.

Believe it or not, I am going to dispute this point with the same example! Well, somewhat. I am not talking about the original Final Fantasy VII, but actually Crisis Core: Final Fantasy VII.

There are intense spoilers here (as if you didn’t know how it ended…), so if you have not played through to the very end of the game, keep in mind that I am going to describe not just what happens, but how it happens.

Yes, there was a bit of genuine gameplay during the ending of Crisis Core that made me cry. It was not a cut-scene; I was in full control of Zack during the point where I broke down. In between lots of events going on, and before the full-on CG ending sequence, Zack is being hunted down by the Shinra army. He has very little energy left in him, but he continues to fight back with everything he has (occasionally flashing back to memories from the course of the game along the way). There finally comes one last stand-off where Zack fights off against a (literally) endless stream of soldiers. No, really… it is infinite. You will die. You may be strong enough to hold them off for a pretty long time (especially if you have done some grinding in the side missions), but the point of the sequence is that Zack is shot down. You cannot avoid it. You progress the game by dying.

I am choking up as I write this, because this is the part that made me break down. I was in full control of Zack, but I had absolutely no control over the situation. I knew where it was heading. I knew I was going to die. There was nothing I could do about it. It was not fun. It was not enjoyable in any way. It hurt. It hurt a lot. The point where I had to take my fingers off of the buttons and let them kill me in a situation where I was otherwise in complete control was what did me in. I had to sit there and watch my character be gunned down.

And I cried.

Rock Band Drum Casualty

Wednesday, December 10th, 2008

Technically it’s not my first Rock Band casualty, since the whammy-bar on my guitar is busted… but that’s not really essential for gameplay.

Last night I was playing some good ol’ Foo Fighters songs on drums, and it was going great. Switched over to play Fall Out Boy, and BOOM… suddenly failing where I otherwise should not be failing. Doing some quick testing on the resulting menu, I found that the blue pad was no longer working. Everything else was totally fine, but blue was dead.

I checked it out further this evening, and found the following:

 

Yep, that’s a wire split right at the base where it connects underneath. Dammit! Not sure what to do about this. It seems like it’s something I could fix, but I’m not entirely sure. Anyone have experience with this kind of stuff? The fact that it’s split right at the base is the killer, since I don’t see much to work with and splice back together.

General Thoughts and Updates

Monday, December 8th, 2008

So apparently the Master System version of Sonic the Hedgehog 2 is available on Virtual Console today.  As you may know, the Genesis/MegaDrive version is one of my favorite games of all time. If I understand correctly, the Master System “port” is a similar game, and has different level designs (but is still overall Sonic 2 just like its older cousin). Convince me on this. I purchased the Mega Drive version of the first Sonic game, and while it was interesting to check out (and a relative bargain at $5), it suffered from a lot of problems that make me not want to revisit it all that much. How about the Master System version of Sonic 2? If I get it, it probably won’t be until the new year (hoping I’ll get some point cards to spend!). I know some foreign folks out there have a very different perspective on the Master System, so I am curious as to what they have to say.

Also, we seem to have solidified our topic for episode six of the podcast. Actually, I’m not sure if Jeff has heard, but everyone else knows! Someone else (new to this show) will be joining us for this particular episode, though it should be a familiar voice for listeners following along from other shows. I am really looking forward to this one! Hopefully we can record it around two weeks from now and get it out by the end of the month.

Looks like I forgot to do a page for the Top 10 list from our last podcast episode (guest appearances). I will get right on that!

Check everyone later~

Mike Does Some FPSing

Sunday, November 30th, 2008

So Valve was running a deal through Steam a little while ago offering the original Half-Life for only 98 cents (it being the ten-year anniversary of the game’s release in 1998; I’m aware that Ocarina of Time is also ten years old, but that’s a subject for another discussion). I had never played the game, and I can’t turn something down when it’s 98 cents… no matter what it is.

I started playing the game this evening. Got around an hour or so in (according to Steam, I played for 1.2 hours). I’m absolutely terrible at these games, so I’m playing on “Easy” and I died a lot. Without spoiling too much, here are a couple things I noticed / wanted to mention:

- I hate platforming in first-person. I cannot for the life of me ever fully determine where exactly my character is in relation their surroundings and get any sort of depth-perception. Do you get used to this with time?

- I hate falling in first-person. See the above description for why I might be having this problem.

- I’ve noted this before, but I’m definitely a mouse-and-keyboard elitist, despite barely playing these types of games.

That’s about it, so far. It runs absolutely beautifully in 1680×1050 on this computer (as it should, being ten years old). Kinda nice not having any sorts of stuttering problems! Not much to say beyond those few things… just kinda wanted to write about it…

How About You? Playing Your Wii At All?

Friday, November 14th, 2008

I am constantly hearing more and more reports on gaming podcasts from journalists and general enthusiasts alike saying that their Wii is doing nothing more than collecting dust. Meri and I both have moments of guilt, ourselves, where we verbally note that the Wii is basically just sitting there for the sake of sitting there and looking pretty.

Why aren’t we using it more? Is it the particular games we own that simply bore us? Is it Nintendo, themselves, driving us away with things like Wii Music? Why aren’t I going back to all those Virtual Console games I purchased?

Let me toss a couple ideas out there.

Something I’ve heard pop up a few times (and more recently Rym & Scott did a GeekNights episode about it) is that instead of playing new games, we just keep going back and playing the same old games from the past over and over again.

I am totally guilty of this (but is “guilty” the right word to use if I don’t feel bad about it…?). Despite owning tons of games (some even unopened) that I’ve never played, I will go back and play through the original Legend of Zelda on NES at least once every two years. There’s also never a bad time to decide to sit down and beat Super Mario Bros. 3 or even the original Kirby’s Dream Land, which for me is almost like a brainless activity at this point. Then there are all the times I’ll hook up the Saturn and play a few races in Sega Rally Championship or Daytona USA. Meri has played through Ocarina of Time at least once in recent memory, and while she’s just now finishing up the first Phoenix Wright, you’ll see Super Mario World sticking out of Slot 2 down there. Then there are “new old games” like (the obligatory mention of) Rock Band. It’s basically an expansion upon Guitar Hero (which is itself an expansion on previous rhythm games), which means we’re really playing the same game that we’ve been playing for years and years and years, only with new content every week. That brings in the whole idea of a single game being its own platform, but I won’t bother getting into that, again.

So I suppose the real question is: am I not playing the Wii, or am I just playing old games and thus inadvertently not playing the Wii?

For people my age and older (anyone post-college, I suppose), another big factor is disposable income and the sheer amount of games. Unlike when I was younger and onwards into college and could only afford one or two games at a time, now I can pretty much own anything I want whenever I want it (for example, buying Dragon Quest IV because it was $20 this week, despite the fact that I have a row of other RPGs to get through first). There’s no need to justify a purchase for myself by forcing an entire play-through and trying to convince myself that a game is pure art when it’s really nothing more than just another game. If I get bored with it or see something shiny elsewhere, I move on.

Pulling the Wii back in, let’s look at Super Smash Bros. Brawl versus the previous Super Smash Bros. Melee on the Gamecube. In the previous game, I not only unlocked every character, but made it a point to beat the game with every character in both single-player modes to get each version of their trophy. I would spend those coins to try and get more trophies, spin them around to look at them, read up on their history, etc. I’m not sure how much time I put into that game, but it was certainly a lot…! However, with Brawl, I only went so far as to unlock all of the characters and stages. I never actually finished Subspace Emissary (I think I got about 75% of the way through), and I didn’t put any time into creating any of my own stages (or collecting all of the parts to be able to do so). That’s not to say I never play the game ever again, though. There are instances where I’m craving some Nintendo fanboy catering, or have to laugh at how incomprehensibly bad the online-play integration was, and I pop it in for a few minutes. A get-together of friends is another great time, since I do have four Wavebirds… The point, though, is that despite dropping the $50 on the game, I simply don’t feel the burning desire or any real compelling reason to attach myself to that game solely as I would were I twenty years younger.

How about straight-up dropping games? Personally, I’ve dropped just as many games on the Wii (sorry, Super Mario Galaxy) as I have on other systems, so there’s nothing inherently there to jump on and pick apart.

So am I really just playing the same games over and over? Let’s take a look at what I’m playing just in the last week and see if there are any trends:

- Rock Band 2 (360): Mentioned above; basically just Guitar Hero evolved, so yes, the same game over and over.

- DragonBall Z: Infinite World (PS2): A mash-up of Budokai 3 (which I played through twice; US PS2 & JP PS2), Shin Budokai (which I own and dropped) and Burst Limit (which I own and dropped), so yes, the same game over and over.

- DragonBall: Origins (DS): Whoa, a totally new game! Fancy that. I’m quasi playing it “for work“, though.

- Final Fantasy VI (GBA): New to me! Classification is up in the air on this one, though, since it’s an evolution of games I’ve played before (III & IV) and a predecessor to ones I’ve also played (VII, VIII, X).

How about a game I only recently kicked the bad habit of? That’s right, Pokemon. Well, FireRed was an enhanced remake of a game I had played when it first came out (in my case, Yellow) and Pearl is really just another evolution of the same game (if it ain’t broke, don’t fix it).

So what does that say about me? Am I just playing it safe? I will admit to starting to unfortunately feel that apprehension and insecurity when I start playing an entirely new game, something I never expected myself to feel with regards to any technology.

How does that relate to the Wii? Shouldn’t I be right at home since it’s basically a Gamecube and all my old games are there on Virtual Console? I’m totally ready to go with Shining Force II (again, another old game I’ve played through multiple times) but I really need to finish some of these other games I’m playing, first! Our Wii actually gets used like clockwork every time Andrew and Jeff are over, if only to mess around on the Everybody Votes Channel. I know, I know… it sounds ridiculous… but it’s an event in our household. We even have our own lingo to go along with it, talking about who’s the biggest “conformist” when their choices are closest to the general population, and so on and so forth.

I also wonder if it seems like I use the 360 more than I actually do because I use it as a media center for displaying programming up on the television. Combine that with the Rock Band constant state-of-being, and I suppose it would look like I’m attached to it.

What about you all? Does your Wii collect dust, or is it at the center of your gaming experience? Does any of that other nonsense I’ve spouted relate to you, or is it just the gibberish of yet another ranting lunatic on the intarwebz?

Sorry! Wanna play something else…?

Wednesday, November 12th, 2008

My friends list on the 360 is looking pretty funny, lately. It basically consists of 10% random games, and then 90% Gears of War 2.

While I appreciate all the co-op / multiplayer gaming requests I’m getting from everyone to play GoW2, unfortunately (for you) I don’t have the game and don’t have much of an interest in playing it :P.

You’ll be getting a pretty hefty update on what we all have been playing on episode five of the podcast. Right now we’re scheduled to record not this coming weekend, but the weekend after… so look for the show very soon after that. I know Andrew’s been playing more games than I can even fathom, so he’s sure to have a lot to say. You’ll probably get some crossover discussion outta me due to a couple new releases, but… well, just wait to hear about it on the show!

“Rock Band” or “Guitar Hero”: A Platform For Investment

Thursday, November 6th, 2008

Harmonix has done a great job of promoting Rock Band as a “platform”. DLC is backwards/forwards compatible (meaning it works in either the first or second game), and the same goes for the fake plastic instruments. You can even export the majority of songs from the first game right into the second game, something Bemani fans have wanted forever (helping contribute to projects like Stepmania and pirated collections of hundreds of step and song files from all DDR games).

That is exactly why the game has become such an investment. With everything working together so beautifully, it makes complete sense to say “Money be damned!” and go ahead and spend lots of virtual space money on the game, racking up a collection of dozens upon dozens of downloaded songs to play.

I actually briefly brought up this idea with my wife (hehe! fun to say!) earlier. She thought that maybe the term “investment” wasn’t really accurate, since you’re not, for example, making any money off of it. I think it really is accurate, though. For me, that return on investment is the fun that you get from having all of it in such a convenient mass (my time and effort is worth money, I say). There’s nothing more enjoyable in gaming to me, right now, than having a bunch of people over and having the awesome ability to scroll and scroll and scroll to whatever type of song any particular person wants to play.

Anyway, those decisions just got a lot more interesting with the release of Guitar Hero: World Tour. Suddenly you have two completely separate “platforms” that both work in the exact same way and perform the exact same function(s).

What is a music fan to do?

Unfortunately for Activision, I’ve already made a decision on what my platform is going to be… and it’s Rock Band. Why is this? Quite frankly, it’s because Rock Band was there first.

I am currently up to 247 songs available in the game, including 108 downloaded songs (which itself includes those 20 free downloads with a new purchase of Rock Band 2). With such a huge amount of entertainment at my disposal in that game, it makes little sense for me to start doing the same thing in a separate game that (like I just mentioned) works and performs in the exact same way.

This feeling is further heightened when you consider just how much overlap already exists between the games. In terms of straight-up on-disc songs, there are 13 overlaps between the two latest games. When you count DLC as-of this writing, you’re up to 19 songs. There has been very little pure exclusivity announced, so there is always a possibility that a song that shows up as DLC in one game could show up weeks (or even months) later in the other. Again, Blink-182’s “Dammit” was an on-disc song for Guitar Hero: World Tour, and even though Travis Barker was involved with that game, it didn’t stop the song from appearing as DLC for Rock Band just one week before their competitor’s launch. Billy Corgan has the exact same role in Guitar Hero: World Tour, yet “Today” appears on-disc in both games, and Rock Band already has “Siva” and “Zero” as DLC (in addition to “Cherub Rock” being on-disc in the first game). Guitar Hero: World Tour launched with Hayley Williams and “Misery Business“, but Rock Band was there first with Paramore’s “crushcrushcrush” and “That’s What You Get“.

This is why I am so frightened to purchase any DLC within Guitar Hero: World Tour. Why purchase it for that game if there’s even the slightest possibility that I can purchase it for Rock Band and add it to the larger, pre-existing collection of music?

If Activision wants to compete on this level with this information and these situations in mind, they’re going to have to do something that is horribly anti-consumer-friendly… bring in the exclusivity.

There are already confirmations of this with Metallica, and they’ve even noted that Rock Band getting an Aerosmith song took place before they grabbed the band for Guitar Hero: Aerosmith. The consumer (read: ME) would need this knowledge that there is absolutely no chance of them getting a band’s music in the other game (in this case Rock Band) before they would consider purchasing it for the new game (in this case Guitar Hero).

So what is the point to this tirade? Is it just more pro-Rock Band shenanigans from me? Possibly; I certainly wouldn’t deny that. If nothing else, it proves that Harmonix was the one with the foresight to plan for all of this and get there first.

Finally, as a brief follow-up to yesterday’s “Subtle Harmonix Genius” post (and pretty much falling in line with the above conclusion), they’ve announced that next week’s Rock Band DLC is going to be the entire Foo Fighters album The Colour and the Shape. It’s not the No Doubt pack I was expecting, but it *is* a giant pack of music from yet another artist that is also featured in Guitar Hero: World Tour, and that’s more or less exactly what I expected them to do (I just predicted the wrong artist :P).

EDIT: In thinking about this a little more this morning, I realized that I’ve basically described a typical video game console war… except the games, themselves, are acting as the consoles. Sure, we’ve always had this type of competition (especially in things like yearly sports games; EA vs 2K for example), but never has it reached the $200-to-entry threshold level between competitors (for the full experience, anyway).

Subtle Harmonix Genius

Wednesday, November 5th, 2008

Hey, all. I’m back! I have a lot to talk about on whatever (and whenever) the next podcast is about gaming on a honeymoon, but until then, it’s business as usual for me.

(That basically means that I talk about Rock Band in some capacity, if you’re new here.)

So I picked up Guitar Hero: World Tour (game-only) Monday evening after getting back into the states. I was considering getting the guitar bundle as the new guitar looks pretty sweet, but since my Guitar Hero III one is still kicking pretty well and the whammy bar is the only broken component of my original Rock Band one, I’ll just hold out until something major actually snaps somewhere before I upgrade. I’m not going to talk about the new Guitar Hero just yet, though. I do have a whole lot of comparisons and such I’d like to make, but it’s not time for that yet.

I want to talk about some, as I’ve titled it, “Subtle Harmonix Genius”. Harmonix, as you may well know, is the developer of Rock Band (and originally Guitar Hero, before the four or so involved companies all got split apart, sold, acquired, formed new alliances, etc.). I’ve been keeping an eye on what Harmonix has been doing with Rock Band (more specifically Rock Band 2, though it’s all one big platform, as they’ve accurately described it) as the release of Guitar Hero: World Tour neared. It’s all extremely intriguing, and quite sly if you dig really deep into it. Let me give you a few examples.

Foo Fighters’ “Everlong” is an on-disc song in both Rock Band 2 and Guitar Hero: World Tour. Months ahead of time (back in July), Harmonix began heavily promoting their game with “Everlong“.

System of a Down’s “B.Y.O.B.” is an on-disc song in Guitar Hero: World Tour. On August 5th, Harmonix made “B.Y.O.B.” available as DLC for Rock Band.

Nirvana’s acoustic (MTV Unplugged) version of “About A Girl” is an on-disc song in Guitar Hero: World Tour. Two weeks prior to the game’s release (on October 21st), Harmonix released a seven-track pack of Nirvana songs as DLC for Rock Band.

Travis Barker, current drummer for Blink-182, was involved with Guitar Hero: World Tour in that he was motion-captured and appears as a playable character/avatar. Blink-182’s song “Dammit” is an on-disc song in the game. One week prior to the game’s release, Harmonix made “Dammit” available as DLC for Rock Band.

The week of Guitar Hero: World Tour’s release, Harmonix announced that the 20 free downloadable songs promised with all new purchases of Rock Band 2 would become available.

I haven’t even touched on a whole ton of other songs that are available in both games, via all sorts of combinations of on-disc and DLC (”The Middle“, “Lazy Eye“, etc.). Take a look at No Doubt, though. I’ll make a prediction and say that Harmonix’s promised “The Best of No Doubt (Rock Band Edition)” pack will be made available extremely soon, hot on the heels of Guitar Hero: World Tour and its on-disc “Spiderwebs“.

None of these are coincidences. These are all calculated and smirk-inducing examples of the genius over there at Harmonix. I can see plenty of examples of a potential Guitar Hero: World Tour consumer who already owns Rock Band looking down the set-list and saying, “Why buy the whole new game when I can just spend $10 on DLC and get just the songs I want in a game I already own…?

More Rock Band / Guitar Hero discussions coming from me will be on the topics of the series as a platform and choosing one side to make an investment in, actual comparisons between the two games and their gameplay, and a whole heck of a lot more.

No, there will be no Rock Revolution discussion. Sorry, Konami.

Bad gamer habits.

Monday, November 3rd, 2008

** WARNING: You better bet there’s f***ing foul language all over this b***. **

At the end of my shift today I heard laughter erupting from one of the rooms in our employees only area. Gazing past many many people crowded in a little room I was able to catch what everyone was watching: a YouTube video of a guy cussing the hell out of one of those “Impossible Mario” (or Kaizo Mario as I’ve heard it called) levels. Watching those levels being played without audio is funny enough (just search YouTube for “Impossible Mario”), but this added commentary– done by a guy who obviously was just over-dubbing his own vocal to the video– really made it hilarious.

It brings to mind, however, the kinds of things I would say or have said when playing video games that were just WAY too hard. I can recount many times where I’d get to a point in the night where I’d be so tired and so bereft of sleep that I’d start talking to myself. These videos sound exactly like me as a kid. More than enough times I’ve said, “Ok, Mario, that was not my fault. That was your fault. I push the buttons, you jump. That’s how it works.” As if any of this made a fucking difference!

Other favorites of mine: “Listen… I know you don’t like me, Toad, but all I’m asking you to do is drive you FUCKING kart through FUCKING Rainbow Road in this FUCKING race. You don’t have to be #1 the whole time but AT LEAST stay on the FUCKING track for one full FUCKING minute!!!”

It’s really bad when you’re doing a marathon run of SimCity (the original) while singing the entirety of BoyzIIMen’s Cooleyhighharmony in mid-broken voice and neglected girlfriend on your bed. So very, very sad.

Anyway, to share in the hilarity, I’m embedding here the three parts of… well, I don’t know the official title since it looks like four people have uploaded this same video in three parts… let’s put it this way. This guy has a lot of fans. Be sure to watch in order, and you might find yourself stopping at the middle of part 2 since it does get a little repetitive and somewhat hard to watch all the way to the end. Part 1, though, is absolutely the best. Minus the Family Guy comment.

So, what dumb shit have you ever said when frustrated at a video game?

Losing Games Via Loans

Thursday, October 23rd, 2008

Since I’m leaving for my honeymoon tomorrow, I was briefly over at Jeff’s dropping off another key and talking about our kitties. I had a bunch of my stuff returned top me while I was there… stuff which I had almost no recollection of even loaning to Jeff in the first place. They included:

- Mario Party 8
- WarioWare: Smooth Moves
- Wii Play
- GBA (original) w/ Link’s Awakening (original)

I remember loaning him the GameBoy Advance and Link’s Awakening after the first episode of our podcast, but I had completely forgotten about those Wii games. Now that I have them back I remember bringing them over there for his house-warming party, but since then I had completely forgotten I even owned them. It’s really funny, because just the other day I moved a whole bunch of games around on the various racks and shelves  here, and I remember thinking to myself, “Huh… I thought I owned a couple more Wii games. *shrug*

It reminds me so much of being a kid, loaning games to friends… and never getting them back. For me, it had a lot to do with the fact that I moved around so much (I went to four high schools in as many years). The two examples that I remember very well are Super Mario Bros. 3 (NES), which Jennifer (the girl who lived across the street from me) borrowed. The other was Super Mario Land 2: 6 Golden Coins (GB), which my friend Ryan (who actually got me into DBZ) borrowed. I’m sure there are plenty of others that I’ve lost this way over the years, but those are the two that I’m most mad about! God dammit, I’ve been dying to play SML2 again, and not emulated! C’mon, DS-version of Virtual Console!

So I leave you all for the next week or so with this question: What games have you lost in a similar manner?