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Xbox 360 License Transfer Issues

Hey. In the new house. Let’s blog, again.

So as you may have read on the site and heard on the podcast, I received a replacement Xbox 360 last September. I did not have a single problem since then (knock on wood). I went through all of their directions and re-downloaded items from my “Download History” if I needed them. All set to go.

Well, I just moved. The internet connection is up in the loft. To get on Xbox LIVE right now, I have to run a bazillion-foot ethernet cable down over the railing, across the living room, and into the 360 in the TV stand. I could buy a $100 wireless adapter, but that would be ridiculous (though I probably will do so using bonus points from my credit card so I don’t feel like I’m wasting real money). Needless to say, I don’t keep that cable running to-and-fro all the time.

The other day Jeff came over to help set up the new ION drum kit. Yes, it’s fantastic. We then attempted to play some Rock Band 2, and of course dived into some recent DLC. No problems there. Then we tried some older DLC… stuff I downloaded before I received my replacement console. Here’s what we got:

rock_band_song_unavailable

If you can’t read that (and for the sake of search-engine optimization), it reads:

The song data you were accessing has become unavailable, and the game cannot proceed without it. Your game session has restarted.

Since I’m moderately intelligent, I knew it was a license issue. A little Googling around brings up similar experiences, confirming that even deleting and re-downloading the individual song content does not re-license it to the new system hardware. What does this mean?

A call to Xbox customer support (800-4-MY-XBOX) was in order.

I ended up speaking with two very nice ladies (with very thick accents, and the second sounded like she was taking the call in a sports stadium full of people). Since I was able to explain the issue clearly and describe to them what the resolution should be, it went very smoothly. I will apparently receive a call back within 48 hours to update me on the resolution, as well as receive an e-mail when it is complete. All I had to do was provide my replacement console’s serial number and system ID a couple times, my gamertag, and e-mail address.

I’ll update again when it’s resolved. Hopefully this is an easy fix…!

Posted on 30 April '09 by Mike, under Blog Entries. 4 Comments.

PSP Post of Peril (Total Hardware Failure)

You may have heard a little bit about this on the podcast, but now that the entire situation has been resolved and I have all necessary images (and video!) to go along with the story, it is time to share my experience. First up, however, you will need a little bit of back-history with my hardware failures over the years, if only to place the PSP in context.

The first thing to go was my SNES. It was a very gradual death, and was specific to only certain games at first (leading me to believe it was the games and not the system); for example, Super Mario All-Stars would play perfectly fine, but entire blocks of terrain would be missing in Super Mario World, creating impossible jumps and therefore halting any further progress in the game. DragonBall Z: Super Butôden 3 had character sprites that would show up normally at the very beginning of a fight, but then get stuck in their standing animation and slowly begin to hover up and off-screen. Trust me, I know… it almost sounds like a possessed system. I eventually realized it was the system, and a lovely new SNES from the wife a couple years later resolved all of those issues.

Around the same time, my own Nintendo 64 died for no particular reason. It would not power up, so there was no possible testing I could do. The wife stole hers from the parents’ place, and so that situation was easily resolved.

Followers of this site will remember well my experiences with my Xbox 360 and the non-RROD errors with the video/GPU/something frying itself alive (Parts: 1 / 2 / 3 / 4 & 5), which I ultimately had to pay $99 out-of-pocket to have replaced.

Needless to say, I have not had the best luck in the world with hardware failures, but I certainly never expected my PSP to spontaneously brick itself beyond the point of even being able to hack it back to life.

The last time I remember using my PSP was on the plane ride back from our honeymoon in November 2008. It was not until the next month that I would try using the system again. Castlevania Chronicles had just come out as a downloadable PS1 game on PSN, and while I was busy converting over wedding footage to work on a video, I figured it would be fun to download the game to my PSP and play for a bit during batch conversions. Since it had been a month, the system did not turn on, and I assumed that the battery simply needed to be charged. I left the system plugged in overnight, and returned to it the next day to once again try to get it all hooked up to the PS3. Strangely, it still would not fully turn on.

Shortly before I sent the PSP back (more details to come on that), I took the following video detailing exactly what would happen when I tried to use the system. It did not matter if I had the battery in or not; it did not matter if the battery was fully charged or not; it did not matter if I was using the power adapter or not; it did not matter if the WLAN switch was on or not; it did not matter if a UMD was in or not; it did not matter if a memory stick was in or not.

I contacted my buddy Corey, who I knew had modded his own PSP. I was well aware that various hacks and mods could bring a PSP “back to life” if it had been bricked, and since I had not even attempted to mod my PSP, I figured it may be an easy fix. Corey mailed me his Pandora Battery, and I picked up a 4 GB memory stick. For those who do not know me, I suppose I should say that I was genuinely not interested in pirating games. If I was going to have to format a memory stick to do the mod, I might as well get a large-capacity one and be able to fit some of those PSN downloads on it. I know, I know… it sounds like a standard, lame, typical justification… but it is the truth.

I sat down on AIM with Corey later on and went through the process of formatting the memory stick, trying to get to the debug menu… trying to do anything. No matter what process we went through, the PSP still did the exact same thing as before. Over the next couple days, Corey would pop up with a new idea or twist on the process to try, but it made no difference. We ultimately concluded that the system did indeed spontaneously “brick” itself, but not in the traditional sense of “bricking”… it was a genuine hardware failure that even modding was not able to undo. I took very good care of the system, and even in my international travels it never really left my side or otherwise took any abuse.

By this time we are into January 2009. I had purchased my system back in March 2008 (to go along with the release of Crisis Core). While Sony offered a standard one-year warranty on new hardware purchases, I no longer had my original receipt… which Sony required in order to be covered under the warranty. Seriously? Who still has an original store receipt, never mind one that is still legible with the crappy paper and ink they use in those printers, up to a full year later…?

I opened up a ticket with Sony customer support on 03 January 2009. I explained my scenario and how I would like my system repaired and it should be covered under the one-year warranty:

I have a PSP 2000 series system which I purchased in March 2008. For absolutely zero apparent reason, it has “bricked”. I have no custom firmware, and have played a grand total of four games, downloaded two demos, and have tried Remote Play with my PS3. With or without the battery (and connected to power), the green light turns on for a couple seconds, the screen tries to light up, but nothing happens and it turns itself off. It is a completely legit system and setup, and yet as far as I can tell, I would need to provide a physical, itemized store receipt in order to obtain my appropriate warranty coverage. Being that this was nine months ago, that is impossible. Please provide information on how Sony will be either fixing or replacing my system under its warranty/coverage. Thank you.

I received the following response back (pasted below, typos and all):

Hello Michael ,

Thank you for writing us. Unfortunaetly with out the proof of purchase you are out of warranty. And there will be a fee of $89.

Ugh. Back to the drawing board for me. My next step was to stop down at Target (where I purchased the system), to see if they would be able to print out a receipt copy for me. While it was close to a year ago, I knew the exact date and price point for the system (along with other items purchased at the same time, namely Crisis Core and Patapon). I knew what their answer would be, but I was still upset to hear that I would have to get a copy from my credit card company. That meant another round of communication and waiting around, all while approaching that one-year cut-off.

I opened up a ticket with my credit card company, and shortly there-after received a letter in the (snail) mail saying it had been sent over to the appropriate investigative department and I would receive a follow-up within a couple weeks. While I once again sighed in frustration at the amount of time the process was getting delayed, I figured it would be worth it to go along with it and see what they would come back to me with. Honestly, waiting around and maybe getting a free replacement was better than being rash and paying $89 out-of-pocket.

I received another letter from my credit card company stamped 10 February 2009 with an attached “Sales Audit Copy”. This document showcased the exact date of the purchase, location, item name, and price. Fantastic! With documentation in hand, I attempted to open up a new repair ticket with Sony on 18 February 2009 (forgetting for a week that I needed to take care of it). I once again hit a brick wall when I tried to enter in my home address and the website would not take a single variation I tried (with the apartment, without, with the building number, without, abbreviating things differently, etc.). I noticed that their customer service phone line was still open for another hour, so I called them up and explained the situation. While the lady was very nice and I understand why she had to do so, I had to go through a process of testing the system with her (plug it in, take out the battery, etc.). Needless to say, I did not do a single thing she asked, and just replied, “It’s doing the same thing…” about three seconds after she asked me to perform another task. After a couple minutes of this pointless (but understanding) banter, she let me know that it sounded like what I said it was (no kidding…?!), and that if I had that “Sales Audit Copy”, they would send me out a box to ship the system back in and I would be covered under the original warranty.

Huzzah!

Here is what I received for a box in the mail. The plastic wrap perfectly covered up the box with one address label (TO me) fully covering the one on the box itself (FROM me):

psp_image_01

After going through a send-back/repair process with the 360, I was pretty familiar with what I found inside the PSP box:

psp_image_02

The system fit very snug in between the flat layers of foam and the surrounding buffer. The one-page print-out gave rather simple instructions on how to package the system inside (and not to include any games, UMDs, memory sticks, batteries, etc.). All I had to do was toss it in and bring it to a UPS store!

Of course, since I was in no real rush to play anything, it took me yet another week to remember to stick it in the mail to Sony. Heh. Cutting it close, Mike…!

On 16 March 2009, I received an e-mail from Sony letting me know that they had sent back a “PSP – DAXTER PACK” to me, and gave me a tracking number to follow along with the shipment. Two days later, and all the way from Texas, my shiny replacement PSP had arrived. The box was exactly the same size as the original one they had sent me, and clearly labeled that it was a PSP-2000 (which is what I had sent them):

psp_image_03

The contents of this box were slightly more interesting than that original box, though:

psp_image_04

I fully expected to just see a PSP sitting in there, so I was surprised to see a nice little soft slipcase for the system.

psp_image_05

In addition to the slipcase, there was also a white strap and a cleaning cloth. I really had no use for those other two, but I was still pretty happy about the slipcase. I had purchased a hard plastic container to keep the system in for traveling and general protection, but this soft cover was pretty nice. The PSP itself was somewhat of a hoot:

psp_image_06

Yep, that’s a PSP in a zip-lock bag, just hanging out. There was a new screen protector over top the system, but the bag was just a riot to me for some reason. After taking the system out to examine it, I could tell it was a complete replacement rather than just a repair. I had a slight knick on the center/right of my screen which was not on this system, so that right there pretty much sealed it. It seemed like a brand-new system, with the only hint otherwise being the giant sticker across the back:

psp_image_07

So there you have it. I would say it was an exciting process, but considering how many times I forgot to send something out, I think that speaks volumes about how much I truly cared. Please do not misunderstand; the PSP is a fantastic little system with a gorgeous screen and plenty of perfectly fine games to play on it, and I really wanted to get it back so I could continue toying around with the PS3 connectivity (and one day do a “New Game +” on Crisis Core).

Had this happened to my DS, though? I would have been at the store five minutes later buying a replacement.

Posted on 20 March '09 by Mike, under Blog Entries. 5 Comments.

360 Woes: Update #5 (Final…?)

So my 360 is finally back. Insert huzzah upon huzzah here.

They tried delivering it on Tuesday to the future-in-laws’ place, but no-one was home, so right back on the truck for the next day it went. Thankfully, someone was going to be home all day the following day, and it was indeed scheduled for re-delivery the next day… so I basically refreshed the tracking page all day to make sure it got there on time. Of course, just like the last package I tracked, it didn’t show up as being delivered until half an hour after the fact… long enough for me to get an e-mail confirmation from “home” saying it was there before UPS could :P .

Opening up the box it came in (which was identical to what it went back for repairs in), there’s not a whole lot to speak of. System’s in there, papers in there, card for a month of Xbox LIVE, etc.

I didn’t do my analysis as well as I should have. I’m basically blind. I wanted to know if the system was a replacement unit or if they actually repaired it. If I actually read the papers that came with it, I would have immediately seen that it was indeed a replacement unit. The instructions also give you the process on how to “re-license” all of your Xbox LIVE downloads (more on that in a second).

What should have tipped me off was an entirely new console serial number. Of course, that’s not something you immediately look for… Or is it…?

I’m not quite sure what this says about the problem I had (initially detailed back here). Does the problem go so deep that they’d rather just give me a whole new system? I guess so. I really think someone should make a site all about the green splotchies problem. I wish I had the initiative to do so. You, over there. Yeah, you. Get right on that.

I couldn’t just crack open Rock Band 2 and play, though. Nooooo, sir. Since it was a whole new system, and Xbox LIVE content is tied to the hardware (in addition to the gamer-card/name), what you have to do is re-license the content for the new hardware. This means you go to your “Download History” and click “Redownload”… on every single last one. Every. Single. Last. One. OK, so you don’t have to do it on demos if you don’t really want those anymore, but for things like actual XBLA games and add-on content that you would like to be able to access either offline or by other users (gamer-cards/names) on the console, you absolutely have to do it.

For material that’s sitting there on the hard-drive, it doesn’t actually re-download it. What it appears to do is check and see if that content’s there, and if it is indeed there, just re-apply the new license to it (the download will hit 1% and then just be done, regardless of the file size). If there has been an update to said content (for example, I think one of the Police songs/packs I had downloaded had a fix applied to it), it actually will indeed re-download the whole thing again (presumably replacing it on the hard-drive, rather than downloading a duplicate).

So I basically went through that process for all my Rock Band downloads (which is… uhh… a lot), and then all my XBLA games (which aren’t a lot, but enough to be obnoxious).

I then moved on to doing the whole Rock Band export thingie from the first game, which lets you play all (well, 55 of the 58) songs from the first game right in the second game. That took a while, so I ironed some shirts for work while it did its thing.

Then I downloaded a whole bunch of songs I’ve missed in the meantime, which ate up some more time (still ironed shirts).

By the time I was ready to finally use my (new) system, it was 10:30 pm, and I had to get my rear end to bed for work the next day. Played through “Hands Down” on expert guitar one time through, mostly just to say “nyah-nyah!” to the console.

So the big guy is back. I wonder if I’ll ever actually get back to DragonBall Z: Burst Limit, or if it’s just a lost cause. If I’m going to play a fighting game, I’m going to pop Soul Calibur IV over in the PS3. Regardless, it’s wonderful to have it home.

Hopefully it won’t die one week after my one-year warranty, again, with a problem Microsoft refuses to publicly acknowledge and fess up to. Grar.

Posted on 25 September '08 by Mike, under Blog Entries. 3 Comments.

360 Woes: Update #4

Holy crap! I checked early this afternoon, and Microsoft’s customer service / repair site said they hadn’t even received my console yet. Log in tonight, and what do I see? Completely skipped step #3 (“Device received at service center”), and went right to step #4 (“Device shipped to customer”).

This is either a wonderful or a terrible thing.

Heading down to Atlanta for AWA tomorrow. Check you funky people there… uhh… if you’ll be there.

Posted on 17 September '08 by Mike, under Blog Entries. 1 Comment.

360 Woes: Update #3

Before I get into the meat of this post, please note that when episode three of the podcast first went up, it accidentally had a random 10 seconds of silence before we read e-mails. It was corrected and reuploaded within half-an-hour of its initial posting, so in case you’re looking for a fixed version… it’s up there, now.

So last week I (finally) received the empty box to send back my 360 for repairs (read here and here for more info). In case you haven’t (yet) gone through the process of needing to send back your system, I figured I’d document my own and allow you to live vicariously through me. Don’t get cocky, though… if you have a 360, you’ll eventually be sending it back for one reason or another…!

The box it comes in is a rather plain, white, standard ol’ box. I actually wasn’t even sure it was the right box. I don’t know what I was expecting… I guess something that would hold a lot more cushioning…?

Xbox 360 Repair Box Picture 1

When you open it up, you get some pretty dummy-proof instructions, a plastic bag to put the system into, a styrofoam holder for the console, a return label to place over top of the one that was used to ship it to you, and a piece of packing tape to seal the box back up with. I should point out that customer service explicitly told me to tape a piece of paper with my name, address, and repair number to the system itself, while the included instructions made absolutely no mention of this.

Xbox 360 Repair Box Picture 2

Again, I was rather unsure about the contents, since the box was so small. I was honestly shocked to see that I was going to pack up such a clearly-volatile system with just these little foam inserts. No additional packing-peanuts, or anything like that. Huh.

Xbox 360 Repair Box Picture 3

When it’s all packed up, it is indeed rather snug. I can’t see this compensating for UPS guys tossing boxes around, though, and being that I’m actually PAYING for my repair (no red rings for lucky ol’ me!), I was hoping for something like… oh, I dunno… better packing to keep the system from falling apart to and fro.

Xbox 360 Repair Box Picture 4

Sent my system back last Thursday, and according to the customer service area of xbox.com, they still have not received it. Grr. I knew that if I was going to have system problems, it would be during the release of a game I’m dying to play (Rock Band 2).

In conclusion, Tara was very upset that she was late to the recording session. She was all prepared, and everything. Unfortunately, it was complete, and we were no longer accepting recorded material for the show.

Tara wants to record a podcast

Better luck next time, babe.

Posted on 15 September '08 by Mike, under Blog Entries. 4 Comments.

360 Woes: Update #2

So while I was picking Jeff up at the train station today, I received a voice message from “Joe” at Xbox customer support telling me that there was a problem with getting the box out to me, and that I would need to call them back to iron out these difficulties. Being that it’s been a whole week without the box showing up, I was more than happy to figure out what was going on.

Before I go any further, please know that I’m not trying to be a discriminatory asshat. I just kinda like it when I can understand what the bloody Hell these people are trying to say to me or ask of me.

The first guy I got was more or less incomprehensible, but after giving him my status number out of desperation for some type of common communication, he transferred me over to a supervisor for some reason or another. I believe this guy’s name was “Devon” (probably wrong on that), but I have to say… he was completely friendly, laid back, and an all-around nice guy. And he spoke English properly, so that was a plus. While we sorted things out we talked about our upcoming weddings, honeymoon plans, etc. Good times.

Turns out UPS couldn’t understand our address. Yes, you just read that properly. In all fairness, we don’t have what appears to be a normal “street address”, but it’s an actual address none-the-less that every other mail-delivery-system (USPS, FedEx, DHL, etc.) can seem to handle. I switched over the shipping info to the future in-laws’ place, and that should take care of things for now.

I just want my damn system back in time for Rock Band 2

Probably going to record episode three of the podcast next week…!

Wait, wait… screw all that! Super Mario RPG is out on the American Virtual Console, now! Time to clean out the fridge, again…!

Posted on 1 September '08 by Mike, under Blog Entries. 4 Comments.

360 Woes: Not The Red Rings

You may have heard about it on the most recent podcast episode, but let me break it down for you.

On June 18th, a bunch of people were over to go out and see The Dark Knight. In between picking up tickets and going back to see the movie a few hours later, we came back to our place to play a little Rock Band. Shortly after starting to play, strange things started happening with the display on the TV: weird green “splotchies” were all over the place. At first I assumed that a cable was loose with the new component switcher, but that was not the case. I tried plugging the cables directly into the TV (as opposed to going through the switcher), but the same thing happened. We played through a couple songs, anyway, and moved on with our evening.

The next day, I tried switching over to using regular ol’ (ugly) composite cables, just to see what would happen. At first, everything seemed OK! Shortly into watching a video, however, the same “splotchies” resurfaced to cause trouble.

- No, it was not a connection issue going into the TV.
- No, it was not a cable issue.
- No, it was not the TV.

After plenty of tests with various items and doing a little research around the intarwebz, I came to the conclusion that I am one of a small minority experiencing an issue with the GPU / video card essentially frying itself alive inside the 360. It’s a two-step process. The first step is that you get the aforementioned green “splotchies” which, at their best, look like this:

Xbox 360 GPU video card problems

And at their worst… well… you don’t get a video signal. In fact, the component switcher doesn’t even recognize that there is a video signal hitting it at all. Amusingly, audio still works perfectly fine, so you can blindly browse back and forth along the blades hearing the “whoosh”.

I kept putting off calling Microsoft about it, hoping the damn thing would just red-ring itself. Unfortunately, I was literally less than a month out of my standard one-year warranty, and this type of problem is not covered under the three-year extended warranty (exclusively for the red-ring hardware issue).

I would check the system every so often to see how it was doing with video. It ranged back and forth from having the green tint to being completely gone (which is where it is right now… no signal what-so-ever). Once Steven Totilo wrote about it over on the MTV Multiplayer blog, I was hoping the issue would get a little more attention… but unfortunately that just hasn’t happened.

I finally broke down and called Microsoft customer support for the first time, yesterday.

The first woman I got sounded like she had a horrible cold and could barely speak. I’m pretty sure she hung up on me; the call didn’t “drop”, but it died. I wonder if she had to vomit and just couldn’t take it anymore.

I called back and spoke with “Richard” (lolzsurethatsyournamewhatever). After going through a lengthy process of struggling to understand him and informing him that I actually knew what I was talking about, we set up the “generous” $99 repair, and a box would be arriving in three-to-five business days. After I was done with him, I asked to speak with his manager to dispute the charge (since it’s a documented issue that Microsoft unfortunately refuses to publicly acknowledge). I spoke with “Joy” (riiiiight…) and continued to struggle with understanding a single word spoken aloud to me. She talked me in circles for about ten minutes, ready to get me off the phone as soon as she possibly could.

I don’t really have a problem with how they handled the situation, since they’re nothing more than outsouced phone support, and to their credit, they were incredibly polite the entire time. I’m furious with Microsoft, however. I really wanted to be one of the lucky ones to get the red-rings, and I’m instead one of the unlucky ones with faulty hardware that Microsoft is choosing to remain tight-lipped about.

I’m hoping they’ll go back and do a retroactive reimbursement for this type of repair once they eventually acknowledge the damn issue. Until then, I’m hoping I get my damn system back in time for Rock Band 2 next month. If not, Andrew’s going to have to bring over his system.

Yes. Andrew and a 360. He’s got a story for you, himself, all about that… but I’ll leave it up to him to tell…

Posted on 24 August '08 by Mike, under Blog Entries. 1 Comment.