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	<title>Comments on: Video Game Club &#8211; &#8220;Halo&#8221; (Level 3&#8230; Not &#8220;Halo 3&#8243;)</title>
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	<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/</link>
	<description>Conversations from three friends that grew up playing games and love talking about them.  Engaging topics and Top 10 lists every episode.</description>
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		<title>By: SonGoharotto</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-456</link>
		<dc:creator>SonGoharotto</dc:creator>
		<pubDate>Sat, 31 Jan 2009 21:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-456</guid>
		<description>Story-wise, #2 is very much the Empire Strikes Back of Halo.  The addition of the Arbiter and a Covenant perspective to the war definitely made things more interesting.</description>
		<content:encoded><![CDATA[<p>Story-wise, #2 is very much the Empire Strikes Back of Halo.  The addition of the Arbiter and a Covenant perspective to the war definitely made things more interesting.</p>
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		<title>By: Kula</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-455</link>
		<dc:creator>Kula</dc:creator>
		<pubDate>Sat, 31 Jan 2009 12:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-455</guid>
		<description>This isn&#039;t the most popular opinion among hardcore Halo fans, but I enjoyed Halo 2 a heck of a lot more than Halo 1.</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t the most popular opinion among hardcore Halo fans, but I enjoyed Halo 2 a heck of a lot more than Halo 1.</p>
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		<title>By: desirecampbell</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-448</link>
		<dc:creator>desirecampbell</dc:creator>
		<pubDate>Fri, 30 Jan 2009 12:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-448</guid>
		<description>I remember this now. Halo has, well, I don&#039;t want to say &#039;problems&#039; or &#039;faults&#039; because at the time these were all par-for-course for most first-person-shooters, but with several high profile games having done so much better (and the hype about Halo being &quot;the best FPS ever!&quot;) makes it impossible for me to just leave it unsaid.

Low-res textures, badly incorporated non-walk-and-shoot sections, cliched story, and (most frustratingly) poor level design.</description>
		<content:encoded><![CDATA[<p>I remember this now. Halo has, well, I don&#8217;t want to say &#8216;problems&#8217; or &#8216;faults&#8217; because at the time these were all par-for-course for most first-person-shooters, but with several high profile games having done so much better (and the hype about Halo being &#8220;the best FPS ever!&#8221;) makes it impossible for me to just leave it unsaid.</p>
<p>Low-res textures, badly incorporated non-walk-and-shoot sections, cliched story, and (most frustratingly) poor level design.</p>
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		<title>By: Logan</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-447</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Fri, 30 Jan 2009 06:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-447</guid>
		<description>I had that same problem on level two with the ramp.  I also had the same problem with finding the third area of soliders on that same level. I kept getting turned around so I thought the area I had to go to was the one I just was at and I wandered and wandered.  I think its just halo 1 that suffers from that.  I thought though that if you didnt go where you were supposed to after a long enough time a way point would appear to help you but I could be wrong. I also had this problem with Lego Batman.  To progress something very easy hadd to be done, but i couldnt figure out what.</description>
		<content:encoded><![CDATA[<p>I had that same problem on level two with the ramp.  I also had the same problem with finding the third area of soliders on that same level. I kept getting turned around so I thought the area I had to go to was the one I just was at and I wandered and wandered.  I think its just halo 1 that suffers from that.  I thought though that if you didnt go where you were supposed to after a long enough time a way point would appear to help you but I could be wrong. I also had this problem with Lego Batman.  To progress something very easy hadd to be done, but i couldnt figure out what.</p>
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		<title>By: SonGoharotto</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-445</link>
		<dc:creator>SonGoharotto</dc:creator>
		<pubDate>Thu, 29 Jan 2009 23:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-445</guid>
		<description>I think it happened to everyone with Halo:CE the first time.  It feels more like a found world than a game level, which can be fun in a sandbox kind of way, but not so much if you need to be told where to go.

By comparison, H2 and H3 are larger in real estate, but much more linear in path.  This is the labyrinth stage, that is vehicle stage; this is the small sneaking mission, that is the massive battlefield mission; et cetera.</description>
		<content:encoded><![CDATA[<p>I think it happened to everyone with Halo:CE the first time.  It feels more like a found world than a game level, which can be fun in a sandbox kind of way, but not so much if you need to be told where to go.</p>
<p>By comparison, H2 and H3 are larger in real estate, but much more linear in path.  This is the labyrinth stage, that is vehicle stage; this is the small sneaking mission, that is the massive battlefield mission; et cetera.</p>
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		<title>By: Taku128</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-444</link>
		<dc:creator>Taku128</dc:creator>
		<pubDate>Thu, 29 Jan 2009 20:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-444</guid>
		<description>I occasionally got lost in Halo as well. For the most part they give you those distance markers that tell you where to go and how far it is, but occasionally I can&#039;t figure out where to go when there isn&#039;t one. I didn&#039;t have any problems with the second or third level though.

If you ever get to Halo 3 I&#039;ll play co-op online with you if you want. I haven&#039;t played Halo in a while because I got bored of multiplayer, but co-op is always a great experience.</description>
		<content:encoded><![CDATA[<p>I occasionally got lost in Halo as well. For the most part they give you those distance markers that tell you where to go and how far it is, but occasionally I can&#8217;t figure out where to go when there isn&#8217;t one. I didn&#8217;t have any problems with the second or third level though.</p>
<p>If you ever get to Halo 3 I&#8217;ll play co-op online with you if you want. I haven&#8217;t played Halo in a while because I got bored of multiplayer, but co-op is always a great experience.</p>
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		<title>By: mike</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-443</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 29 Jan 2009 19:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-443</guid>
		<description>That’s pretty interesting that you note how level one didn’t suffer from this, because as you can see in the post, I didn’t mention level one at all… which clearly means I didn’t have any problems with it!

Above all else, I don’t want it to sound like I don’t like the well-scripted, linear paths. For someone like me that just wants to experience the game(s) and doesn’t have the time to invest that I may have had a decade ago, it really helps to cruise through the levels and yet still feel like I’m “experiencing” them. I hate to say that there were some “virgin” or “newbie” mistakes in the level design (since there was prior experience with “Marathon” and the like), but that’s certainly how it feels.

I’m a little concerned about the “gameplay-stopping” you mention, because as it should be clearly evident by now, it doesn’t take much for me to drop a game. It feels like I’m always just begging for an excuse to drop a game so I can try out something new :P.</description>
		<content:encoded><![CDATA[<p>That’s pretty interesting that you note how level one didn’t suffer from this, because as you can see in the post, I didn’t mention level one at all… which clearly means I didn’t have any problems with it!</p>
<p>Above all else, I don’t want it to sound like I don’t like the well-scripted, linear paths. For someone like me that just wants to experience the game(s) and doesn’t have the time to invest that I may have had a decade ago, it really helps to cruise through the levels and yet still feel like I’m “experiencing” them. I hate to say that there were some “virgin” or “newbie” mistakes in the level design (since there was prior experience with “Marathon” and the like), but that’s certainly how it feels.</p>
<p>I’m a little concerned about the “gameplay-stopping” you mention, because as it should be clearly evident by now, it doesn’t take much for me to drop a game. It feels like I’m always just begging for an excuse to drop a game so I can try out something new <img src='http://www.vgconvos.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>By: Suberunker</title>
		<link>http://www.vgconvos.com/2009/01/29/video-game-club-halo-level-3-not-halo-3/comment-page-1/#comment-441</link>
		<dc:creator>Suberunker</dc:creator>
		<pubDate>Thu, 29 Jan 2009 18:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=180#comment-441</guid>
		<description>You&#039;re not alone. A lot of the first Halo game suffers from really old-fashioned FPS level design where not everything along the trail flows very well due to Bungie trying to incorporate a large scale map to make the whole game feel more epic. Often I was also stuck in many of the earlier Halo levels trying to figure out where to go (which was even more frustrating due to the first level being so well-structured). Having a second Master Chief (co-op) around helped because the ground could be better covered and you don&#039;t spend so much time running around looking for switches, but definitely this was a gameplay-stopping issue for me. I didn&#039;t get back into the game and finish it and Halo 2 until a week before Halo 3 was released because this bothered me so much.</description>
		<content:encoded><![CDATA[<p>You&#8217;re not alone. A lot of the first Halo game suffers from really old-fashioned FPS level design where not everything along the trail flows very well due to Bungie trying to incorporate a large scale map to make the whole game feel more epic. Often I was also stuck in many of the earlier Halo levels trying to figure out where to go (which was even more frustrating due to the first level being so well-structured). Having a second Master Chief (co-op) around helped because the ground could be better covered and you don&#8217;t spend so much time running around looking for switches, but definitely this was a gameplay-stopping issue for me. I didn&#8217;t get back into the game and finish it and Halo 2 until a week before Halo 3 was released because this bothered me so much.</p>
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