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	<title>Comments on: The Old &#8220;Games Never Made Anyone Cry&#8221; Situation</title>
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	<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/</link>
	<description>Conversations from three friends that grew up playing games and love talking about them.  Engaging topics and Top 10 lists every episode.</description>
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		<title>By: stirlock</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-428</link>
		<dc:creator>stirlock</dc:creator>
		<pubDate>Tue, 13 Jan 2009 19:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-428</guid>
		<description>Yeah, the CC ending is extremely emotional. While I didn&#039;t actually cry, I did get teary and I got chills. I have to agree with Mike that what did it for me was the fact that you&#039;re still controling Zack through this futile struggle. I&#039;ve played through the ending several times, its just that good.</description>
		<content:encoded><![CDATA[<p>Yeah, the CC ending is extremely emotional. While I didn&#8217;t actually cry, I did get teary and I got chills. I have to agree with Mike that what did it for me was the fact that you&#8217;re still controling Zack through this futile struggle. I&#8217;ve played through the ending several times, its just that good.</p>
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		<title>By: Corey/MajinVejitaXV</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-422</link>
		<dc:creator>Corey/MajinVejitaXV</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-422</guid>
		<description>I didn&#039;t read this until just now, but excellent points. I was actually watching the ending to Crisis Core last night and agree. Between that entire scene (from Zack leaving Cloud to the ending credits), and the scene with Zack after Angeal&#039;s death, the game had plenty of emotional moments. I found Final Fantasy IX&#039;s ending to be extremely sad also, though happy in a way (don&#039;t want to spoil in case you haven&#039;t played). 

Lots of games, when well written (and these days, acted) can provoke emotional reaction just as well as any other medium. I think that&#039;s the true test for a dub of an anime with me also: Can the scenes that made me tear up in the original Japanese do the same in the English version? If not, something is wrong with the acting. 

-Corey</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t read this until just now, but excellent points. I was actually watching the ending to Crisis Core last night and agree. Between that entire scene (from Zack leaving Cloud to the ending credits), and the scene with Zack after Angeal&#8217;s death, the game had plenty of emotional moments. I found Final Fantasy IX&#8217;s ending to be extremely sad also, though happy in a way (don&#8217;t want to spoil in case you haven&#8217;t played). </p>
<p>Lots of games, when well written (and these days, acted) can provoke emotional reaction just as well as any other medium. I think that&#8217;s the true test for a dub of an anime with me also: Can the scenes that made me tear up in the original Japanese do the same in the English version? If not, something is wrong with the acting. </p>
<p>-Corey</p>
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		<title>By: Noobchan</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-410</link>
		<dc:creator>Noobchan</dc:creator>
		<pubDate>Tue, 23 Dec 2008 14:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-410</guid>
		<description>I remember the first time it had happened to me was while playing Final Fantasy VII, the second time through. I think on the first time, I didn&#039;t really care that Aeris had died, or whatever. I was pretty young, and she was a pretty useless character to me. I think on the second time, I had paid much more attention to the story, and got a little misty-eyed whenever that music started playing. 

I&#039;m trying to think of other times when it had happened. All I can think of at the moment is when I cried during various anime.

There are plenty of games I was emotionally invested in, but not necessarily cried.

I would be interested to hear this in an episode of VG Convos. Maybe something like: Most Emotional Moments in Gaming (whether it&#039;s sad, or scared, or whatever).</description>
		<content:encoded><![CDATA[<p>I remember the first time it had happened to me was while playing Final Fantasy VII, the second time through. I think on the first time, I didn&#8217;t really care that Aeris had died, or whatever. I was pretty young, and she was a pretty useless character to me. I think on the second time, I had paid much more attention to the story, and got a little misty-eyed whenever that music started playing. </p>
<p>I&#8217;m trying to think of other times when it had happened. All I can think of at the moment is when I cried during various anime.</p>
<p>There are plenty of games I was emotionally invested in, but not necessarily cried.</p>
<p>I would be interested to hear this in an episode of VG Convos. Maybe something like: Most Emotional Moments in Gaming (whether it&#8217;s sad, or scared, or whatever).</p>
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		<title>By: Forgotten Hero</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-406</link>
		<dc:creator>Forgotten Hero</dc:creator>
		<pubDate>Sun, 21 Dec 2008 01:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-406</guid>
		<description>I have two stories, one is silly and the other is series of scenes, but a bit more parallel to what Mike said.

The first time I cried was during my first of Digimon World one when I was 12. I had just beaten the game, completely, and my MetalGreymon passed away. He was just too old and he reverted to an egg. I cried my little eyes out! I had worked so hard to obtain an ultimate level digimon, and it was incredibly hard. But I got MetalGreymon back after a week or so. 

The other time was Sora and Riku working together during the fight with Xemnas in Kingdom Heart 2. The two friends finally get to help each other, which was just so climactic. But the scene that got me s when you&#039;re getting blasted at and the screen goes white. Xemnas knocks you and Riku down points a laser-sword at your face. He is about to cut you down, until Riku jumps in takes some heavy blows for you.
I was thinking wow! Riku does care about Sora, and we, as fans of the story, have come this far. Then of course the two bring their swords together and blast Xemnas down. 
After some random stuff, you and Riku get stuck in this other dimension. It&#039;s some beach. For the life of me, I can&#039;t remember what was said, but it was a little on the gay side, and I really mean that. But I started crying like a bitch!

I need to buy that game again...</description>
		<content:encoded><![CDATA[<p>I have two stories, one is silly and the other is series of scenes, but a bit more parallel to what Mike said.</p>
<p>The first time I cried was during my first of Digimon World one when I was 12. I had just beaten the game, completely, and my MetalGreymon passed away. He was just too old and he reverted to an egg. I cried my little eyes out! I had worked so hard to obtain an ultimate level digimon, and it was incredibly hard. But I got MetalGreymon back after a week or so. </p>
<p>The other time was Sora and Riku working together during the fight with Xemnas in Kingdom Heart 2. The two friends finally get to help each other, which was just so climactic. But the scene that got me s when you&#8217;re getting blasted at and the screen goes white. Xemnas knocks you and Riku down points a laser-sword at your face. He is about to cut you down, until Riku jumps in takes some heavy blows for you.<br />
I was thinking wow! Riku does care about Sora, and we, as fans of the story, have come this far. Then of course the two bring their swords together and blast Xemnas down.<br />
After some random stuff, you and Riku get stuck in this other dimension. It&#8217;s some beach. For the life of me, I can&#8217;t remember what was said, but it was a little on the gay side, and I really mean that. But I started crying like a bitch!</p>
<p>I need to buy that game again&#8230;</p>
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		<title>By: Taku128</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-405</link>
		<dc:creator>Taku128</dc:creator>
		<pubDate>Fri, 19 Dec 2008 02:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-405</guid>
		<description>@WJ Dowling 

If you take too long the game does it for you, which really ruins it, but most people porbably pull the trigger on their own.</description>
		<content:encoded><![CDATA[<p>@WJ Dowling </p>
<p>If you take too long the game does it for you, which really ruins it, but most people porbably pull the trigger on their own.</p>
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		<title>By: TriforceCaptre</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-404</link>
		<dc:creator>TriforceCaptre</dc:creator>
		<pubDate>Thu, 18 Dec 2008 19:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-404</guid>
		<description>I&#039;m not entirely sure I fully understand the argument of wether a game can make you cry or not.
The big thing seems to be that they can&#039;t, but the story can. To me that&#039;s kind of a silly argument. It&#039;s like saying a movie can&#039;t make you cry but the script can.

Like I said, maybe I don&#039;t understand the argument but to me the story is part of the game. Therefore if the story in the game can make me cry then the game has in fact made me cry. A game with no story can&#039;t make me cry, but a game with a good story can, and to me that means the game has made me cry. Transitive property and all that...or whatever.

Besides story though, the gameplay coupled with the story can also do the job. Like you mentioned with Crisis Core and like others have mentioned with MGS3 (where after fighting against your mentor and learning her motivations and reasoning for her &quot;betrayel&quot;. You physically have to pull the trigger to advance the story. If you don&#039;t press the button then Snake just stands there pointing the gun at her, very emotional).

I don&#039;t know, it&#039;s just silly to me I guess. Like I said, to me if the story in the game makes me cry or the story coupled with the gameplay, whatever the combination is, it all means that the game made me cry.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not entirely sure I fully understand the argument of wether a game can make you cry or not.<br />
The big thing seems to be that they can&#8217;t, but the story can. To me that&#8217;s kind of a silly argument. It&#8217;s like saying a movie can&#8217;t make you cry but the script can.</p>
<p>Like I said, maybe I don&#8217;t understand the argument but to me the story is part of the game. Therefore if the story in the game can make me cry then the game has in fact made me cry. A game with no story can&#8217;t make me cry, but a game with a good story can, and to me that means the game has made me cry. Transitive property and all that&#8230;or whatever.</p>
<p>Besides story though, the gameplay coupled with the story can also do the job. Like you mentioned with Crisis Core and like others have mentioned with MGS3 (where after fighting against your mentor and learning her motivations and reasoning for her &#8220;betrayel&#8221;. You physically have to pull the trigger to advance the story. If you don&#8217;t press the button then Snake just stands there pointing the gun at her, very emotional).</p>
<p>I don&#8217;t know, it&#8217;s just silly to me I guess. Like I said, to me if the story in the game makes me cry or the story coupled with the gameplay, whatever the combination is, it all means that the game made me cry.</p>
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		<title>By: Willie/VenomSymbiote</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-402</link>
		<dc:creator>Willie/VenomSymbiote</dc:creator>
		<pubDate>Thu, 18 Dec 2008 10:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-402</guid>
		<description>I remember playing Fire Emblem The Sacred Stones, and when the ending sequence came, beautiful music began playing, and the realization that I had just beaten the Dreaded Demon King, the fact that I had just beaten one of the hardest games I have ever played, and knowing that Eirika and her party would live happily forever...

I cried a lot.</description>
		<content:encoded><![CDATA[<p>I remember playing Fire Emblem The Sacred Stones, and when the ending sequence came, beautiful music began playing, and the realization that I had just beaten the Dreaded Demon King, the fact that I had just beaten one of the hardest games I have ever played, and knowing that Eirika and her party would live happily forever&#8230;</p>
<p>I cried a lot.</p>
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		<title>By: WJ Dowling</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-401</link>
		<dc:creator>WJ Dowling</dc:creator>
		<pubDate>Thu, 18 Dec 2008 00:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-401</guid>
		<description>Thanks SonGoharotto for bringing up Metal Gear Solid. Along with the fight in MGS4, there is a point in MGS3 where you must actually pull the trigger to finish the game...which was really upsetting to do. Even more so when you&#039;ve already beaten the game, and know the final ending.</description>
		<content:encoded><![CDATA[<p>Thanks SonGoharotto for bringing up Metal Gear Solid. Along with the fight in MGS4, there is a point in MGS3 where you must actually pull the trigger to finish the game&#8230;which was really upsetting to do. Even more so when you&#8217;ve already beaten the game, and know the final ending.</p>
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		<title>By: SonGoharotto</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-400</link>
		<dc:creator>SonGoharotto</dc:creator>
		<pubDate>Wed, 17 Dec 2008 21:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-400</guid>
		<description>I felt exactly the same way, Mike.  It wasn&#039;t the endless combat sequence that got to me, but the one immediately after, where Zack is literally dragging ass and still fighting the two or three infantryman after your head.

Being a FF7 fan, I knew this was coming from the moment I started Crisis Core.  What I didn&#039;t realize was just how attached I would get to Zack.  Having control of that sequence didn&#039;t lessen the impact at all and I was struggling right along with him, trying to prolong the inevitable.

Another good example came in the Metal Gear Solid 4, which I just finished.  Ever since Act 2 (out of five!), you know that Snake must die.  There is no alternative, because the FOXDIE in his system has mutated and he will eventually become a walking WMD.

This is in the back of your mind for pretty much the entire game.  You watch him suffer the effects of accelerated aging, the physical beating he takes from every battle, knowing even if you successfully complete the mission, Snake must die, for the safety of the world.

When it finally comes to the showdown with Liquid Ocelot, Snake is moving through sheer will alone.  The longer the fight takes, the more he struggles just to move, always trying to stay one step ahead of his foe.  As much agony as Snake is in, as much as you want to walk away from this one, you have no choice but to make him keep fighting.

(Later, watching Snake put a gun in his mouth hits pretty hard too.  Though I do kinda wish the game prompted you to pull the trigger button yourself.)

Yeah, I got a little misty eyed.</description>
		<content:encoded><![CDATA[<p>I felt exactly the same way, Mike.  It wasn&#8217;t the endless combat sequence that got to me, but the one immediately after, where Zack is literally dragging ass and still fighting the two or three infantryman after your head.</p>
<p>Being a FF7 fan, I knew this was coming from the moment I started Crisis Core.  What I didn&#8217;t realize was just how attached I would get to Zack.  Having control of that sequence didn&#8217;t lessen the impact at all and I was struggling right along with him, trying to prolong the inevitable.</p>
<p>Another good example came in the Metal Gear Solid 4, which I just finished.  Ever since Act 2 (out of five!), you know that Snake must die.  There is no alternative, because the FOXDIE in his system has mutated and he will eventually become a walking WMD.</p>
<p>This is in the back of your mind for pretty much the entire game.  You watch him suffer the effects of accelerated aging, the physical beating he takes from every battle, knowing even if you successfully complete the mission, Snake must die, for the safety of the world.</p>
<p>When it finally comes to the showdown with Liquid Ocelot, Snake is moving through sheer will alone.  The longer the fight takes, the more he struggles just to move, always trying to stay one step ahead of his foe.  As much agony as Snake is in, as much as you want to walk away from this one, you have no choice but to make him keep fighting.</p>
<p>(Later, watching Snake put a gun in his mouth hits pretty hard too.  Though I do kinda wish the game prompted you to pull the trigger button yourself.)</p>
<p>Yeah, I got a little misty eyed.</p>
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		<title>By: desirecampbell</title>
		<link>http://www.vgconvos.com/2008/12/17/the-old-games-never-made-anyone-cry-situation/comment-page-1/#comment-399</link>
		<dc:creator>desirecampbell</dc:creator>
		<pubDate>Wed, 17 Dec 2008 19:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgconvos.com/?p=160#comment-399</guid>
		<description>I was actually going to email you about this very article (then I got a little sidetracked). I couldn&#039;t think of any gameplay that had ever brought such sadness to me - I&#039;m glad you have.

Interesting stuff, Mike.</description>
		<content:encoded><![CDATA[<p>I was actually going to email you about this very article (then I got a little sidetracked). I couldn&#8217;t think of any gameplay that had ever brought such sadness to me &#8211; I&#8217;m glad you have.</p>
<p>Interesting stuff, Mike.</p>
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